playMaker

Author Topic: Compare Loaded scene  (Read 423 times)

ex32

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Compare Loaded scene
« on: August 17, 2018, 07:00:21 AM »
Hello. How can i do this with playmaker.   If level loaded = 0 > send event 
if level loaded = 1  > send event and so on

it could be by build index or by name

thank you

miguelfanclub

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Re: Compare Loaded scene
« Reply #1 on: August 17, 2018, 07:04:35 AM »
Ill do:

So in every level you hold a variable that says "im level 1" same in level 2.

Then you check that when load level?


ex32

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Re: Compare Loaded scene
« Reply #2 on: August 17, 2018, 07:08:37 AM »
allright so i have to create 100 variables for each level right? 100 levels :o

miguelfanclub

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Re: Compare Loaded scene
« Reply #3 on: August 17, 2018, 08:19:39 AM »
Is what I do. Doesnt mean is the best option.

I need to have many more variables, name of the levels etc etc
So I can read everything once i load.