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Author Topic: "go.IsActive" error upon editor play mode game start?  (Read 2121 times)

westingtyler

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"go.IsActive" error upon editor play mode game start?
« on: August 25, 2018, 03:28:42 AM »

Hello. After updating Unity and Playmaker, I am getting several of this error upon starting play mode. upon starting a level, many find game objects will find things like that level's main camera, player go, hand 3d models, etc. which are all stored into different prefabs and which i drop into each new level. now there are this error, like 15 times:




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Assertion failed on expression: 'go.IsActive()'
UnityEngine.GameObject:Find(String)
HutongGames.PlayMaker.Actions.FindGameObject:Find() (at Assets/PlayMaker/Actions/FindGameObject.cs:63)
HutongGames.PlayMaker.Actions.FindGameObject:OnEnter() (at Assets/PlayMaker/Actions/FindGameObject.cs:32)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32) (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:205)
HutongGames.PlayMaker.FsmState:OnEnter() (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:175)
HutongGames.PlayMaker.Fsm:EnterState(FsmState) (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2767)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState) (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2714)
HutongGames.PlayMaker.Fsm:UpdateStateChanges() (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2642)
HutongGames.PlayMaker.Fsm:Start() (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1925)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2212)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2375)
HutongGames.PlayMaker.Fsm:Event(FsmEvent) (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2456)
PlayMakerFSM:OnDisable() (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:631)
UnityEngine.GameObject:SetActive(Boolean)
HutongGames.PlayMaker.Actions.ActivateGameObject:SetActiveRecursively(GameObject, Boolean) (at Assets/PlayMaker/Actions/ActivateGameObject.cs:117)
HutongGames.PlayMaker.Actions.ActivateGameObject:DoActivateGameObject() (at Assets/PlayMaker/Actions/ActivateGameObject.cs:99)
HutongGames.PlayMaker.Actions.ActivateGameObject:OnEnter() (at Assets/PlayMaker/Actions/ActivateGameObject.cs:43)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32) (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:205)
HutongGames.PlayMaker.FsmState:OnEnter() (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:175)
HutongGames.PlayMaker.Fsm:EnterState(FsmState) (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2767)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState) (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2714)
HutongGames.PlayMaker.Fsm:UpdateStateChanges() (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2642)
HutongGames.PlayMaker.Fsm:Start() (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1925)
PlayMakerFSM:Start() (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:548)

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2018.2.4f1
playmaker 1.9.0
windows 10 64 bit
32 gb ram
gefroce gtx 970
AMD fx 4130 quad core processor 3.9 ghz

jeanfabre

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Re: "go.IsActive" error upon editor play mode game start?
« Reply #1 on: August 29, 2018, 03:02:12 AM »
Hi,

 ok, so you need to go back on your last backup and make sure you do the following:

- first update PlayMaker, it;'s important to do that first to give PlayMaker a chance to have the latest code for newer version of Unity
- once you verified the integrity of your game, you can then update Unity.


 Let me know how it goes.

 Bye,

 Jean