Thanks I'll let you know

For now I've done actions to check the following:
When any key from Gear VR / Oculus Go remote is down (trigger, touchpad, swipe up, swipe down, swipe left and swipe right).
When trigger or touchpad buttons are released (Checking for button release seems to only work for trigger and touchpad and the next one on the list...)
When Touchpad has finger on it but not pressed, and when finger is removed. Seems useful for some situations. Gives you an extra kind of control over a touchpad press.
I'll try get some other actions created for gyro, 3d positioning and swipe magnitude. I think those would give even more control, and being able to use them as FSMs makes it awesome for Playmaker enthusiasts
