playMaker

Author Topic: Playmaker reads two FSM's at the same time  (Read 864 times)

boazmars

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Playmaker reads two FSM's at the same time
« on: September 20, 2018, 01:38:26 PM »
Hi,
I'm making a dress up game.
When a player clicks on a hat, that hat is supposed to start an animation and land on the character's head, while another hat spawns and wait to be clicked.

Every hat has its own state, trigger event, animations etc, and each state leads to the other, in a sort of loop.
Leading back to the first hat, in the end, to restart the whole dress up.

The situation is this:
I get it to work the first time and all hats appear and disappear and animate as i want them to.
But when i finish clicking the last hat and then start a second loop with the first hat again, playmaker reads two states at the same time, and then all hats are being triggered and activated.

I don't know if i've provided enough info about my issue, but i'd love to hear some thoughts, i'm really stuck and would love some help!






djaydino

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    • jinxtergames
Re: Playmaker reads two FSM's at the same time
« Reply #1 on: September 21, 2018, 01:15:41 AM »
Hi,
Can you show how you setup your fsm/states/actions (images or video(best option))
This is very depending on your setup, so it is very hard to tell what the issue is :)

If you do not wish to do this public you can always pm me the video or a sample scene.