playMaker

Author Topic: What's more performance-friendly? 2D Physics or Animated FBX?  (Read 307 times)

Neikke

  • Junior Playmaker
  • **
  • Posts: 81
    • View Profile
What's more performance-friendly? 2D Physics or Animated FBX?
« on: September 24, 2018, 04:55:28 AM »
Hi,

I want to have falling rocks (simple lowpoly meshes with 2D Colliders attached) in my mobile game. Can anyone please suggest me what's more performance-friendly having them animated in 3d package and then importing them as animated FBXs in game scene, or using real 2D physics inside of Unity and having them falling down and reacting to the Ground? Thanks!

krmko

  • Beta Group
  • Hero Member
  • *
  • Posts: 948
    • View Profile
    • Fat Pug Studio
Re: What's more performance-friendly? 2D Physics or Animated FBX?
« Reply #1 on: September 24, 2018, 11:38:54 PM »
Animation, physics is quite expensive, especially for mobile.

Neikke

  • Junior Playmaker
  • **
  • Posts: 81
    • View Profile
Re: What's more performance-friendly? 2D Physics or Animated FBX?
« Reply #2 on: September 24, 2018, 11:53:46 PM »
Thanks a lot!