playMaker

Author Topic: [SOLVED] Pooling objects between different distances  (Read 1751 times)

heavygunner

  • Sr. Member
  • ****
  • Posts: 344
[SOLVED] Pooling objects between different distances
« on: September 30, 2018, 12:08:27 AM »
Hi !

I managed to spawn ground object successfully with Pooler.

Now I wanna spawn Bricks on the ground in different distances. I mean, distance between 2 bricks should be different. I could able to set Min and Max in X-Axis.

I tried something for more 3 hrs. Bricks spawning from pool. But, not in ground, but in Sky and spawning in same distance.

Record (1 min) : 
How can i fix? or is there any easy actions to do it ?

Thanks :)
« Last Edit: October 03, 2018, 06:44:37 AM by heavygunner »

Thore

  • Sr. Member
  • ****
  • Posts: 480
Re: Pooling objects between different distances
« Reply #1 on: September 30, 2018, 03:37:04 AM »
I didn’t use pooler yet, but it looks to me that local space / world space is set wrong somewhere. But that’s just a guess. Maybe you need to set parent somewhere?

heavygunner

  • Sr. Member
  • ****
  • Posts: 344
Re: Pooling objects between different distances
« Reply #2 on: September 30, 2018, 04:09:01 AM »
Hi !
Thanks.

Unfortunately , It is not working. I don't get where to set parent?
or is there any other ways to dd this?

 :)

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 7616
    • jinxtergames
Re: Pooling objects between different distances
« Reply #3 on: October 01, 2018, 05:01:03 AM »
Hi.
are the brick in a parent object?

heavygunner

  • Sr. Member
  • ****
  • Posts: 344
Re: Pooling objects between different distances
« Reply #4 on: October 01, 2018, 01:57:48 PM »
Hi.
are the brick in a parent object?
No, Brick is the parent. SIngle object

heavygunner

  • Sr. Member
  • ****
  • Posts: 344
Re: Pooling objects between different distances
« Reply #5 on: October 01, 2018, 03:25:10 PM »
For now, I am not gonna do this. Already creation some ground prefabs with bricks installed in different variation. Will spawn them randomly . This is easiest option for me right now.  8)

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 7616
    • jinxtergames
Re: Pooling objects between different distances
« Reply #6 on: October 02, 2018, 01:32:32 AM »
Hi.
That is actually a good way.

I did something similar with a 3d runner as there where different kind of objects (cones, bridge, wall, etc)

and for example :
I would have 3 rows from 3 cones and i randomly enabled 1 or 2 cones for each row when that floor was placed.