PlayMaker Help & Tips > VR Help

Objects going through each other at high speed (bat vs ball)

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Odd_But_Awesome:
hi @djaydino,

http://wiki.unity3d.com/index.php/DontGoThroughThings

Odd_But_Awesome:
Thank you @Thore,

I will check it out. I have made some progress I guess. I have enlarged the paddles a bit more (maybe my game can lean towards the ridiculous:)).

Also I am pretty sure this will impact performance but I haven't got to the optimisation stage yet - I read adjusting Project Settings\Physics - Default Solver Iterations sometimes help. Default 6 - I am currently testing at 20 without visible loss of FPS. I still need to get Graphy or something similar running to be more exact. 

It appears (going by feel alone) I am getting a ~50% improvement in the number of balloons that don't go through and/or I can swing just a little bit faster without pass through. But still there are escapees.

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