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Author Topic: Android/iOS OnApplicationPause issue [SOLVED]  (Read 10165 times)

smiffy

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Android/iOS OnApplicationPause issue [SOLVED]
« on: July 17, 2012, 05:55:13 AM »
Hi there.

We have an athletics game that we've done completely in playmaker and a publisher has picked up to put out globally in time for the olympics, trouble is they've kicked it back at the last minute because it does not enter a pause menu when you return from an interrupt, ie take a phone call etc.
We've managed to get them to submit to the carriers but have to get another version out to them asap with this fix and I have no idea how to sort it. All I know is that Unity calls OnApplicationPause() but I can't see how to intercept it and include my own instructions. Can anyone help please?

Regards,
Matt
« Last Edit: July 17, 2012, 04:24:03 PM by smiffy »

smiffy

  • Junior Playmaker
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  • Posts: 54