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Author Topic: best way to activate explosion effects?  (Read 1429 times)

santelia

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best way to activate explosion effects?
« on: July 17, 2012, 02:43:04 AM »
Say we have to shoot with a big artillery. But it's the same for hit explosions etc.
For the big fire shot effect (or for the explosion), would you create a gameobject using a prefab which is an empty gameobject with a shuriken component (and when effect is finished, autodestroy itself), or would you rather have that gameobject always on the scene and at the time needed you set it active, and after the effect end you set it inactive again? Or, any other better third way to use it?

santelia

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Re: best way to activate explosion effects?
« Reply #1 on: July 17, 2012, 09:16:14 AM »
I understand that this one seems to be a boring question. Decided to use activate game object.