playMaker

Author Topic: How to play DragonBones animations at runtime?  (Read 508 times)

Unrighteous

  • Playmaker Newbie
  • *
  • Posts: 5
    • View Profile
How to play DragonBones animations at runtime?
« on: October 27, 2018, 03:28:56 PM »
Hello,

I'm having a bit of trouble figuring out how to play DragonBones' animations at runtime.

I've dragged the "unity armature component" into a state and selected "set property." However, I can't seem to figure out which property controls the animations. I figured it would be one of the string properties, but nothing I do seems to work.

I know pretty much nothing about coding, and would really like to accomplish this with playmaker.

Any help is appreciated, thank you.


djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 4609
    • View Profile
    • jinxtergames
Re: How to play DragonBones animations at runtime?
« Reply #1 on: October 28, 2018, 03:24:02 PM »
Hi.
I have an asset for 3rd party asset actions.
I will add this to my trello list.

Unrighteous

  • Playmaker Newbie
  • *
  • Posts: 5
    • View Profile
Re: How to play DragonBones animations at runtime?
« Reply #2 on: October 30, 2018, 06:04:53 PM »
Hey thanks!

Though, I actually went ahead and bought Puppet2D instead. It's way easier to use than DragonBones and works great with PlayMaker.

PM is such an awesome tool, I'm having a great time with it.

Thanks again, have a good one.

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 4609
    • View Profile
    • jinxtergames
Re: How to play DragonBones animations at runtime?
« Reply #3 on: October 31, 2018, 04:36:26 AM »
Hi.
Indeed Puppet2D is indeed easier to use.
I will keep it on my trello list ( on a lower priority)