Author Topic: (Solved) Writing FSM on .blend file  (Read 375 times)


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(Solved) Writing FSM on .blend file
« on: November 20, 2018, 11:02:54 AM »
Hi !

I exported this model from magicavoxel. Obj format not have satisfying visuals. So, I used Vertexcolors mode and using on Unity. It's showing as .blend.

Should I only use .Obj to write FSM ? Can I write FSM on .blend file? Will it give any issues in future?
« Last Edit: November 21, 2018, 07:13:19 AM by heavygunner »


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Re: Writing FSM on .blend file
« Reply #1 on: November 20, 2018, 11:19:47 PM »

 you should make a prefab out of this file. This will be better. Drag this onto the hierarchy, then drag it from the hierarchy back to the assets, you will end up with a prefab, then you can add fsm to both the instance and the prefab.