Hi !
For my endless runner game, I use Pooler from Ecosystem Browser and it is awesome. Now, despawning. I couldn't figure out how to do it here with Pooler.
So, I created a Box trigger on ground. On Trigger exit (Tag : Player), Object will be disabled / destroyed after 0.5 Seconds.
Which one is best for CPU performance ? Destroy or De-activate ?
Pooler will spawn 60 pieces of ground tile for every level.
Thanks.