Hello,
I am making an imaginative high speed 3D racing game for a low powered system. I have a total of 3 bad guy obstacles that simply need to move back and forth. These bad guys are grouped to the environment, which I move towards the camera to create illusion that the player is moving forward.
When I try moving the bad guys with iTween Actions, everything works great - but I'm concerned I'll be making too much garbage, which may ultimately give frame drops in this high speed game, on this low end device.
When I try moving the bad guys with Doosey's DOTween Actions, the bad guys also do great moving back and forth, however, when I begin moving the environment that they are grouped to the bad guys jitter, kind of skipping around as if the Tween is broken. When I look at the FSM, the states seem to be firing back and forth prematurely and irregularly too, under this circumstance.
Am I attempting something that is not possible? Do you have any advice on Doosey DOTween Actions? I've been playing around with all the settings, but nothing has helped so far.
Can I do this without Tweens? (Simply moving an object back and forth, while it is a part of a group that is also moving through 3D space) I love the ease in and out, but I'd settle for a more liner solution if it gave a stable performance. What Actions would I use to best accomplish this?
I know there is Tween Support for the next Playmaker Version. But, I must use an old Playmaker, compatible with Unity 5.2, so I can publish on this old system. Is it possible to get the new Beta Playmaker Tween action, and I could try it on the old Player version?
Any advice appreciated!! Thank you!!