I'm still in the early stages of design, and there's a few things I'd like to be clearer on before I start.
I see references to subFSMs, but it's not clear (to me, at least) how to create them. Are they more efficient than simply adding multiple FSMs to a game object? I've seen requests to incorporate block comments to more easily organize an FSM, but I can't tell if it has ever been implemented.
Secondly, aside from custom actions and the SendMessage action, is there any way to more tightly integrate C# code? Thanks.