Hi! I'm making some sort of basic weird inventory, so i'm instantiating tons of buttons; the buttons have a bunch of info in them (in an arraylist), but i'd rather avoid putting an individual FSM on each, since i'm already using tons of FSMs throughout the project.
What's the best way to make the instantiated buttons communicate with a manager FSM in the scene? I've tried a playmaker event proxy, as well as an onclick event on the button, but they can't keep their connection in prefab form. It'd be ideal if i could point it to a playmaker global gameobject variable from the inspector, but i doubt that's possible!
Couldn't seem to find any tips for this in the forum search, although it seems like it'd be a common problem. Sorry if this is very basic! Thank you for reading!