Author Topic: FSM not Preprocessed: cop(Clone) : Cop Movement  (Read 519 times)


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FSM not Preprocessed: cop(Clone) : Cop Movement
« on: December 30, 2018, 12:47:48 PM »
Hi !

I played game on editor, It shows no such warnings.
After built for iOS and played on iPhone , GameAnalytics logs showing this.
I did search and tried. Still problem exists.


Alex Chouls

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Re: FSM not Preprocessed: cop(Clone) : Cop Movement
« Reply #1 on: December 30, 2018, 01:49:52 PM »
You can safely ignore those warnings for now. PlayMaker does some pre-processing when you make a build, so more expensive operations can be done at build time instead of runtime. This warning lets you know that an FSM wasn't preprocessed, but it will still run fine.

I need to do a pass on the system to clean up those warnings... There are situations where an FSM cannot be preprocessed and shouldn't log this warning at runtime. The warning is also not that helpful since it's not clear what to do about it!