Hello,
I have been struggling with making a character controller for prototyping levels, as the standard character controller bounces down slopes. My idea was to change the movement vector of the character based upon the cross product of the characters vector and normal vector of the ground it is currently standing on.
How do I get the cross product in the above scenario, in order to change the vector3.forwards of the character controller, and is there a movement action that supports changing the movement vector? (I do understand that there is a cross function with the vector3 operator action, but I don't understand how to get the correct values out of it)
Is it even possible in playmaker to fix this issue of the bouncing down slopes with the standard character controller?
Thanks,
Bye