playMaker

Author Topic: Controller detection  (Read 1318 times)

Seiryu33

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Controller detection
« on: January 30, 2019, 05:12:53 PM »
This one I've never seen, but it specifically relates to controller detection on PC in Unity. Are there any actions to pause the game when controllers aren't detected? On X-box, most gamers use wireless controllers anyway, so it's not as critical, but for PC it's a little more important. I don't even know where to start with it.

miguelfanclub

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Re: Controller detection
« Reply #1 on: January 30, 2019, 06:22:13 PM »
Dont know about built in controller support in unity, but rewired plugin does detect controllers connection realtime. It has full playmaker support.

djaydino

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Re: Controller detection
« Reply #2 on: January 30, 2019, 10:13:19 PM »
Hi.
Yes for now rewired is your best option.

unity is working on a new input system, but i have no idea yet if it will be good and when it will be released.