Hey! I'm trying to set cinemachine's "animated target" property on runtime. And seems like I'm not understand how exactly I can get the proper "object" from the "game object" with attached animator.
In simple words: I have a character Game Object with mechanim animator. I want to set this animator to Cinemachine's virtual camera "animated target" to react on animation states. I tried some combination of get/set properties but didn't success. (my character created on the runtime, so I can't just drag-n-drop it to the playmaker state)