Author Topic: [Solved] New prefabs: issue with errors check  (Read 466 times)

Marc Saubion

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[Solved] New prefabs: issue with errors check
« on: February 17, 2019, 04:11:31 PM »
Edit: This is fixed in latest Playmaker version.  :)


I'm currently cleaning up my project and finally dealing with some Playmaker errors. The issue is, I don't always know where are the affected FSMs. If they are on a gameobject or prefab in my opened scene, they get selected and I can correct them but otherwise, I see the FSM and the error, but clicking on it in the Playmaker editor blank it and I have no way to access it.

I think this is due to the new prefab workflow when the error is on a child gameobject that you can't see in the project window. Playmaker will show the FSM but that feature is disabled as soon as you do anything.

This could be solved by mentioning the name of the prefab so we know which one to open.

« Last Edit: March 06, 2019, 05:29:16 PM by Marc Saubion »