playMaker

Author Topic: Playmaker 2.0  (Read 89278 times)

THEIPHONE

  • Playmaker Newbie
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  • Posts: 17
Re: Playmaker 2.0
« Reply #90 on: February 24, 2022, 07:00:48 PM »
Hello, thank you for telling me what you know about playmaker 2 but i wanted to know from a developer of playmaker to directly say if playmaker 2 is still in the works.

markmandarin

  • Guest
Re: Playmaker 2.0
« Reply #91 on: February 24, 2022, 09:09:45 PM »
It's my personal opinion, I think PM doesn't need v2 upgrade. PM1.94 is fully enough for me for various tasks, I only need constant minor bug updates, more integrated features like "Ecosystem" inside PM.
Just want to say thank you to Alex and his team for this super logical development solution.
BTW you can communicate with PM world in Discord either
https://discord.gg/ZpdgyffZ

djaydino

  • Administrator
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  • Posts: 7620
    • jinxtergames
Re: Playmaker 2.0
« Reply #92 on: February 24, 2022, 09:32:11 PM »
Hi.
I have direct contact with Alex, and i know that it is still in the works :)

But for now there is no date set when this will be released.

THEIPHONE

  • Playmaker Newbie
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  • Posts: 17
Re: Playmaker 2.0
« Reply #93 on: February 26, 2022, 01:03:04 AM »
Hello, thank you for telling me that it is confirmed in the works and reassuring it for me. Thank you

THEIPHONE

  • Playmaker Newbie
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  • Posts: 17
Re: Playmaker 2.0
« Reply #94 on: August 03, 2022, 09:30:21 PM »
Is there any news on playmaker 2.0?

igud71

  • Playmaker Newbie
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  • Posts: 6
Re: Playmaker 2.0
« Reply #95 on: October 15, 2022, 04:53:18 AM »
Hi,

I am also interested in news on this:
Roadmap from your site is:
PlayMaker 2.0
Graph View grouping.
New Graph View nodes (groups, colors, comments, controls...)
New Variable and Events list items (groups, colors, embedded images...)
Native Pooling.
Native Tweening.
Backward compatible with PlayMaker v1 projects.

Also, most new user are complaining about old tutorials (for us long time users of Playmaker this is not a problem).
I think that, from hutonggames company perspective, releasing new version will be source of new income because your huge user base will upgrade to new version.

Christoph

  • Beta Group
  • Sr. Member
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  • Posts: 255
Re: Playmaker 2.0
« Reply #96 on: October 18, 2022, 02:09:23 PM »
I think new videos and tuts have been in the making and been released already. They are top notch (check the official youtube channel).

Native Tweening and Pooling is already here (I personally don't use them though).

And for Playmaker 2.0, the only thing I actually really would like to see is the Graph View Grouping and some neater UI design similar to bolt.

An additional goodie, if something like this is possible at all, is, if users could add tags to the action (in plain English). So if you search for "jump" or "run" all related actions come up. Sometimes as a rookie it's difficult to know what to search for in Unity or C# terms.

As others have said before though, I am happy with the plugin how it is as long as we get support throughout new Unity versions.

Having said this, I also would pay for version 2.0 in a heartbeat.

Stuksgens

  • Playmaker Newbie
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  • Posts: 9
Re: Playmaker 2.0
« Reply #97 on: December 03, 2022, 10:24:56 PM »
One essential feature that Playmaker 2 should have is native Jobs System support.

For example, a "FSM Job" or "FSM Job Template", and being able to call these jobs created with playmaker actions from within playmaker itself would be great. :)

baowei

  • Playmaker Newbie
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  • Posts: 3
Re: Playmaker 2.0
« Reply #98 on: March 02, 2023, 08:30:21 PM »
what's the latest news about PlayMaker2.0?

antus

  • Playmaker Newbie
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  • Posts: 7
Re: Playmaker 2.0
« Reply #99 on: October 27, 2024, 12:57:24 AM »
I am very curious about whether the Variables Manager of version 2.0 has been improved. I currently have an FSM with 70 variables in the Variables Manager. Now the Variables Manager is very sluggish. Now in the Variables Manager, you can set the category for variables. This setting is indeed very useful. For a Variables Manager with 70 variables, this list is still too long. I propose that in the future version 2.0, the category can be collapsible. And in the State Inspector, just like using the slash (/) symbol in variable names, it can be used to hierarchize or organize variable names.

antus

  • Playmaker Newbie
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  • Posts: 7
Re: Playmaker 2.0
« Reply #100 on: November 02, 2024, 09:42:14 PM »
In version 2.0, I recommend adding an FSM Controls Advanced Edition.
Currently, for larger game projects with dozens of FSMs or more.
setting certain FSM variables requires locating specific game objects, FSMs, and variables, Searching for them takes an enormous amount of time and is absolutely maddening.
I suggest adding an editor interface in the future 2.0 version that would allow users to gather all critical variables in the project into a single, consolidated view.

Broken Stylus

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Re: Playmaker 2.0
« Reply #101 on: November 07, 2024, 05:18:38 AM »
These are two good suggestions antus. I, huh, suggest posting them in the appropriate subforum though: Feature Requests