Hello,
I am using Unity 2018.3.2f1
I am using Playmaker 1.9.0.p7
I maybe be missing something really obvious, but:
I have a prefab with an FSM on that uses a template. Say the FSM has a public GameObject variable called Marker.
IF I edit the template so that Marker is now called Location, the template doesn't update in the prefab. I can hit refresh and it'll update as expected, but it won't save this refresh. If I close the prefab, then open it again, it will have Marker, not Location.
To fix this I have to refresh, and then modify a transform or another value to get the change to save to the prefab.
Is this a bug or do I need to have clicked a preference somewhere?
Thanks,
Gaz