Hi guys,
I have an issue, but i need to know how some things work to know how to solve it.
I'm using get array list random to get a random GameObject from array list. Now, when i instantiate that object with Create Object Advanced it's ok, but when i use Core Game Kit and set the GameObject to spawn it spawns the wrong thing.
I suppose FsmVar is changeable variable that sets its type depending on the type of variable in the action by using PlayMakerUtils.ApplyValueToFsmVar, but why doesn't it work in things like Core Game Kit?
I'll dig up the code to the action of CGK to see how it's handled there, but isn't FsmVar automatically converted to GameObject variable in the Get Array List Random action?