A dumb question really, but I have many questions regarding this. First of all I have a small space sandbox project I want to create and I want the physics to be real. Space ships that gain momentum from thrust/force, and must use equal force to slow. Turning a ship mid flight requiring multiple axis of thrust.
Should I use a character controller and if so which one? Or make a rigid body and apply force with fsm aid? I want a movement system mainly for npc's not direct player control. This will be my first attempt at space related 3axis movement, so any input on how to achieve this would be great.
Also since I want mass, velocity, and collision to be aspects of the game ridged bodies are almost guaranteed.