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action for speech recognition (windows,uwp)[SOLVED]

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cel:
Upon reading this https://lightbuzz.com/speech-recognition-unity/ would it be possible to make an action that let us define and add the words we want recognised and then fire an event?

thanks

jeanfabre:
Hi,

 Sounds like an old project ( 2017 ), is it still up?

Does the project on github works for you? https://github.com/lightbuzz/speech-recognition-unity


Bye,

 Jean

cel:
yes, I works for me... I actually used the script from here //www.youtube.com/watch?v=29vyEOgsW8s and changed it so that when it recognises a word the script makes an fsm fire an event.... and it works like a charm in unity 2018

jeanfabre:
Hi,

Can you try this package : https://github.com/PlayMakerEcosystem/PlayMakerCustomActions_U2018/blob/master/PlayMaker/Ecosystem/Custom%20Packages/Audio/SpeechRecongnition.unitypackage?raw=true

use the component PlayMakerSpeechRecognitionProxy, define the words you want to catch, and define the playmaker event target and event you want to send.

 the event will have tis event data string set the recognized word.

 Let me know how it goes, if it's ok, I'll put it on the ecosystem.


 Bye,

 Jean

cel:
I can't get it to work.... tried everything, fsm, broadcast all, game object, it just doesn't list any event on the onphraserecognised, it's always none, maybe I'm doing something wrong...

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