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Author Topic: Global transition only works with one object? [SOLVED]  (Read 1613 times)

PolyMad

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Global transition only works with one object? [SOLVED]
« on: March 22, 2019, 07:21:36 PM »
I have just duplicated an object where the FSM has a state that gets called with a Global Transition.
It seems that only the original object works. The clone doesn't get called in.
Am I expecting something wrong on the use of Global Transitions?
« Last Edit: March 23, 2019, 05:24:48 PM by Alex Chouls »

Alex Chouls

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Re: Global transition only works with one object?
« Reply #1 on: March 22, 2019, 09:52:03 PM »
It should work. What is the event? Is it a system event or one that you're sending yourself?

PolyMad

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Re: Global transition only works with one object?
« Reply #2 on: March 23, 2019, 04:47:56 PM »
Found the problem: it points to a specific object.
Must use BROADCAST ALL I suppose  ;D ;D ;D ;D
« Last Edit: March 23, 2019, 05:17:01 PM by megmaltese »

Alex Chouls

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Re: Global transition only works with one object?
« Reply #3 on: March 23, 2019, 05:24:21 PM »
Glad you got it sorted :)

PolyMad

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Re: Global transition only works with one object? [SOLVED]
« Reply #4 on: March 23, 2019, 08:53:05 PM »
Yeah well sorry for wasting your time... still some way to go to learn Playmaker for good  ;D

Alex Chouls

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Re: Global transition only works with one object? [SOLVED]
« Reply #5 on: March 23, 2019, 10:57:03 PM »
No worries. It's actually good to work it out on the forums for other people who run into the same thing...