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Author Topic: Rigidbody2D.MovePosition [SOLVED]  (Read 5920 times)

Ride

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Rigidbody2D.MovePosition [SOLVED]
« on: December 26, 2014, 09:16:38 PM »
Would love a Rigidbody2D.MovePosition action together with finish event, time, etc.

That's all!
« Last Edit: January 16, 2015, 04:56:26 AM by jeanfabre »

jeanfabre

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Re: Rigidbody2D.MovePosition
« Reply #1 on: January 16, 2015, 04:56:11 AM »
Hi,

 Made it. You can find it on the Ecosystem or download it below:

RigidBody2dMovePosition

Bye,

 Jean

Ride

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Re: Rigidbody2D.MovePosition [SOLVED]
« Reply #2 on: January 20, 2015, 05:59:36 AM »
Thanks Jean!

Krillan87

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Re: Rigidbody2D.MovePosition [SOLVED]
« Reply #3 on: March 27, 2019, 07:39:50 AM »
Thanks Jean!

Hi!

Just a quick follow-up request. Is it possible to also add the function of moving the rigidbody to a destination of another GO? Like a copy if the "move object-action" but with a "Rigidbody 2d move"

Because if I understand Unity correct. They way to move a rigidbody is not through the transform, so the "move object" is actually the wrong way to move a rigidbody to a specific position, right?

jeanfabre

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Re: Rigidbody2D.MovePosition [SOLVED]
« Reply #4 on: March 28, 2019, 05:30:15 AM »
Hi,

 Please don't double posts :)

 Bye,

 Jean

Krillan87

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Re: Rigidbody2D.MovePosition [SOLVED]
« Reply #5 on: March 29, 2019, 03:38:49 AM »
Hi,

 Please don't double posts :)

 Bye,

 Jean

Sorry! I underestimated to good you where to read posts haha

jeanfabre

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Re: Rigidbody2D.MovePosition [SOLVED]
« Reply #6 on: March 29, 2019, 03:55:21 AM »
Hi,

 no worries :)

 always ask a question once, but ping me or Kurt if you don't get any reply, and you can also bump your question of course.

 Bye,

 Jean