PlayMaker Help & Tips > VR Help
States and Events?[SOLVED]
mic1991:
Yep lol you're right. Now I just have broken the FSM into separate FSMs. So weird that it doesn't just work! I did try using Wait functions to send the event but no luck with that either. I guess I deserve this for being too lazy to learn more C# though. Cheers
djaydino:
Hi.
On the 1st image in the 'Activate' sample in oyster' there is a 'Activate Game Object' (the 2nd one)
it deactivates the owner, which includes the current fsm.
which will disable the fsm, so the 'Send Event' will never happen.
mic1991:
Hi
Looking at the screenshot you're right, wow i must've made it and forgotten to assign the correct game object.
Navigation
[0] Message Index
[*] Previous page
Go to full version