PlayMaker Help & Tips > VR Help

States and Events?[SOLVED]

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mic1991:
Yep lol you're right. Now I just have broken the FSM into separate FSMs. So weird that it doesn't just work! I did try using Wait functions to send the event but no luck with that either. I guess I deserve this for being too lazy to learn more C# though. Cheers

djaydino:
Hi.
On the 1st image in the 'Activate' sample in oyster' there is a 'Activate Game Object' (the 2nd one)
it deactivates the owner, which includes the current fsm.
which will disable the fsm, so the 'Send Event' will never happen.

mic1991:
Hi

Looking at the screenshot you're right, wow i must've made it and forgotten to assign the correct game object.

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