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Author Topic: Animation Event needs receiver  (Read 4130 times)

blackant

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Animation Event needs receiver
« on: April 08, 2019, 02:08:37 AM »
Hello,

i am trying to set Footsteps event on my character animations,
but if the event is shot correctly, the proxy and my setup is still missing an element.

here are screenshot of all element used to it.


blackant

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Re: Animation Event needs receiver
« Reply #2 on: April 08, 2019, 02:41:42 AM »
Thanks Jean,

i have to attach a script to my character to remove the problem but it's still not communicate with playmaker proxy

Code: [Select]
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EventReciver : MonoBehaviour
{
   
    public void FootStep()
    {
       
    }

   
}

jeanfabre

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Re: Animation Event needs receiver
« Reply #3 on: April 09, 2019, 01:57:37 AM »
Hi,

the animation event has to call the proxy, is it doing so now?

Bye,

 Jean