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Action Requests
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Box Cast[SOLVED]
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Topic: Box Cast[SOLVED] (Read 3799 times)
Moonwall
Playmaker Newbie
Posts: 11
Box Cast[SOLVED]
«
on:
April 03, 2019, 04:50:38 PM »
Hi!
I tried to use the Box Cast (
https://docs.unity3d.com/ScriptReference/Physics.BoxCast.html
) action from the Ecosystem, but I believe it's corrupted. Does anyone have a working Box Cast action?
Thank you!
«
Last Edit: April 15, 2019, 03:32:30 AM by jeanfabre
»
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djaydino
Administrator
Hero Member
Posts: 7618
Re: Box Cast
«
Reply #1 on:
April 03, 2019, 05:13:11 PM »
Hi.
Do you get error when importing the boxcast?
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Moonwall
Playmaker Newbie
Posts: 11
Re: Box Cast
«
Reply #2 on:
April 04, 2019, 09:26:15 AM »
Hi, thank you for your reply!
Nope, no errors. It just does not deliver any results (I tried with different settings, with no luck).
I guess there are more guys with such problems:
https://hutonggames.com/playmakerforum/index.php?topic=18440.0
https://hutonggames.com/playmakerforum/index.php?topic=18824
https://hutonggames.com/playmakerforum/index.php?topic=18821
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Moonwall
Playmaker Newbie
Posts: 11
Re: Box Cast
«
Reply #3 on:
April 12, 2019, 11:47:15 AM »
Bump
Does anyone managed to get this to work?
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jeanfabre
Administrator
Hero Member
Posts: 15614
Official Playmaker Support
Re: Box Cast
«
Reply #4 on:
April 15, 2019, 03:07:53 AM »
Hi,
yes, indeed, It seems broken. I am currently debugging this.
Bye,
Jean
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jeanfabre
Administrator
Hero Member
Posts: 15614
Official Playmaker Support
Re: Box Cast[SOLVED]
«
Reply #5 on:
April 15, 2019, 03:34:44 AM »
Hi,
ok, I fixed it, please update from the ecosystem
- few things:
- debug option is now working
- I expose triggerInteraction as an enum to expose all options
- noHit event is now fired properly
Bye,
Jean
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Box Cast[SOLVED]