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Author Topic: find same meshes problem (by vertex cont)  (Read 271 times)

rtraufeller

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find same meshes problem (by vertex cont)
« on: April 16, 2019, 08:37:10 AM »
first post, glad playmaker exists!

hello!


I have about 50 Objects that contain meshes that are often exactly the same.
So i am looking for a unique filter to compare if the mesh already exists.,
does some have an idea here?

They are imported as one FBX that already has duplicate instances in it.

So i try to filter the meshes by the vertexcount, and create one object that has
only one copy of the same mesh.

This Solution basicly works, but it replaces the meshfilter with an instance. And as soon as i copy paste the generated Object the reference is missing.


It seems like the vertexcount action messes with something, if i create objects without the action, i can easily copy paste the created object.

okay, thanks for listening!