So I've been developing a VR game for the past year using the HTC Vive and was wondering if anyone else experiences drops in frame rate when using PlayMaker and testing within the editor?
It seems that whenever I have the PlayMaker editor opened, I get a huge drop in FPS. It's even worse if I have an active FSM selected. The only way I can get around this is by closing/hiding the PlayMaker window, deselect any game objects, and make sure the Game window has focus. I'm mentioning it now because it's starting to become a hindrance. In order for me to test FSMs and makes sure things are working correctly, I want to test in the Editor instead of making a build for each little change.
Has anyone experienced this and if so, what steps did you take to overcome this?