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Lock collider position on Rotating object?
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Topic: Lock collider position on Rotating object? (Read 1146 times)
rechronicle
Full Member
Posts: 119
Mystvaldia
Lock collider position on Rotating object?
«
on:
May 01, 2019, 10:15:03 AM »
Hello,
I want to make the collider keep its position to check if it is grounded.
How to do it exactly?
(Preview in the attachment.)
Thank you!
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Rechronicle Game Library
blackant
Hero Member
Posts: 521
http://blackantmaster.com
Re: Lock collider position on Rotating object?
«
Reply #1 on:
May 02, 2019, 03:29:05 AM »
separate the collider on a parent object, then make the child the sphere who can rotate freely on top of it
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http://blackantmaster.com
https://store.steampowered.com/app/1017340/FitnessVR/
rechronicle
Full Member
Posts: 119
Mystvaldia
Re: Lock collider position on Rotating object?
«
Reply #2 on:
May 02, 2019, 12:21:59 PM »
Hello,
I actually tried that method, and the collider ended not following the sphere.
I'm not sure then after.
In the end, I'm using the tag to check the 'land' collision and allowing jump if its collide.
Thank you
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Rechronicle Game Library
blackant
Hero Member
Posts: 521
http://blackantmaster.com
Re: Lock collider position on Rotating object?
«
Reply #3 on:
May 02, 2019, 03:09:41 PM »
then why not keeping the 2 objects separated and set position of the box collider relative to sphere position ?
this would do the trick
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http://blackantmaster.com
https://store.steampowered.com/app/1017340/FitnessVR/
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Lock collider position on Rotating object?