A FsmVar is a dynamic thingy that the developer sets the way he pleases. Is there a way for the Playmaker Editor to know, at any time, what is the type of any FsmVar modified by the developer once any action using such a FsmVar is added to a state and, after that, modified?
Is it possible to force a type into a FsmVar?
I'd like to be able to compare to FsmVars, some used to define an array, to make sure they correspond inside the same action.