Hi,
I have a pretty simple mechanic that for some reason don't work as I want. I've setup everything as it *should* work but i doesn't.
So there is 2 simple colliders that do not register for some reason. Gameobject "Mui" that has a collider and a rigidbody. And gameobject "Mui trigger zone" that is a box collider with the FSM.
Mui is already inside the collider when the state with the Trigger2D event goes active, the trigger is set to "on trigger stay" (but do not work with enter either).
I've made a video showing off the issue. Anyone have any inputs on what may be the issue here?
Video:
https://gfycat.com/UnrulyLinearAuk/Christian