Hey folks, please help.
I want to kick out my Enemy objects from the scene. So I have static enemy object with simplest PlayMaker FSM which detects collision with Player and then kicks itself (Enemy object) out from the scene using iTween's "Move Add" and "Rotate By" actions.
The problem is that when those platforms are "reborn" and placed back to the scene, those Enemy objects are already in their kicked out and dead. Obviously, I have to somehow reset itween's animation changes but I can't seem to find such an option in those move and rotate actions.
Any ideas how to reset those animations and move the object back to its initial position? Thanks a lot!