playMaker

Author Topic: Infinite Runner - best practice?  (Read 2961 times)

Groo Gadgets

  • Beta Group
  • Full Member
  • *
  • Posts: 168
Infinite Runner - best practice?
« on: August 07, 2012, 12:10:05 AM »
Hey guys,

I'm starting to make an infinite runner with my kids based on the look and feel of Subway Surfers and more recently Agent Dash.

I have some fair solid ideas on how I will generate the infinite terrain but I was just wondering if anyone has opinions on the best method for locomotion.

Would it be better to move the player along static terrain or should I develop a system where the terrain moves itself and the player is essentially still on the screen?

I can see the pro and cons of both methods but I just wanted to hear some feedback if anyone has some ideas of which method would work best.

Cheers,

Simon

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15498
  • Official Playmaker Support
Re: Infinite Runner - best practice?
« Reply #1 on: August 07, 2012, 09:42:09 AM »
Hi,

 This is really I think a matter of choice, but I would goo for a real moving character, and have the scenery static, then you can have a true controller, not biased into staying on position, you will gain a more conventional camera work system, and also be able to add some features such as lagging behind or player boost and such thing without difficulty.

 bye,

 Jean