playMaker

Author Topic: create primitives at runtime  (Read 172 times)

cel

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create primitives at runtime
« on: June 09, 2019, 03:19:40 AM »
Based on the code from create object advanced here are 5 actions that let you create primitives at runtime (cube,plane,sphere, cylinder and capsule). Big thanks to Deek for finding and correcting the bugs and tidy up the code.

cel

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Re: create primitives at runtime
« Reply #1 on: June 09, 2019, 03:20:53 AM »
... can't have more than 4 attachments, here is the last action