playMaker

Author Topic: terrible performance issues with playmaker UI, workflow taking a huge hit  (Read 1658 times)

Fleech

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i've been having a series of terrible performance issues with playmaker 9.0 with unity 2019 that i've never had before, i cant drag the editor window without it hitching and freezing in place, it doesn't allow me to see a variable in the inspector when i check "inspector", it doesn't name any FSM's in the inspector window on an object with several FSM's, they're all now identically named "Play Maker FSM script", everytime i have the editor locked and hit play, if i have another object selected it shows the editor for that object instead of what i had selected previously as "locked", a general increase in editor lag and delays in basically everything related to playmaker, and a lot of other performance issues adding up to an extremely frustrating experience that i never had to deal with in 2015. i cant downgrade to 2015 because theres a few assets i'm using that require 2019 to work. i have a i7 9700k and 16 gigs of ram.
« Last Edit: June 09, 2019, 03:18:28 PM by Fleech »

Alex Chouls

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Can you post the full Unity version and full Playmaker version (PlayMaker > Help > About)
Also, are there any errors in the Unity Console?

Fleech

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there are no errors whatsoever

the full unity version is Unity 2019.1.4.f1 Personal

the playmaker version is 1.9.0.p15

moondust.games

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Hello. I've just updated to Unity 2019.1.5f1 and the latest Playmaker release (not beta). I'm also experiencing lag when using Playmaker. It's normally so snappy and quick.

Alex Chouls

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If you're able to share a project with bad performance please PM me a download link so I can check it out. Thanks!

EDIT: Also does collapsing the PlayMakerFSM editor in the Inspector help? Or resetting the windows layout?
« Last Edit: June 11, 2019, 10:43:08 AM by Alex Chouls »

Fleech

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i PM'd you a copy, its just a side scene for a larger project