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eulerAngles
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Topic: eulerAngles (Read 677 times)
SlimeyOoze
Playmaker Newbie
Posts: 8
eulerAngles
«
on:
February 20, 2022, 06:57:16 AM »
Could someone possible tell me what the PlayMaker equivalent of this code is. How would I apply this to my player object?
Thank you
GetComponent<Transform>().eulerAngles = new Vector3(0, 0, 0);
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djaydino
Administrator
Hero Member
Posts: 7616
Re: eulerAngles
«
Reply #1 on:
February 20, 2022, 08:53:37 AM »
Hi.
I believe 'Set Rotation'
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SlimeyOoze
Playmaker Newbie
Posts: 8
Re: eulerAngles
«
Reply #2 on:
February 20, 2022, 09:20:20 AM »
Thank you djaydino. I will take a look and give it a try.
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eulerAngles