playMaker

Author Topic: eulerAngles  (Read 677 times)

SlimeyOoze

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eulerAngles
« on: February 20, 2022, 06:57:16 AM »
Could someone possible tell me what the PlayMaker equivalent of this code is. How would I apply this to my player object?

Thank you

GetComponent<Transform>().eulerAngles = new Vector3(0, 0, 0);

djaydino

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    • jinxtergames
Re: eulerAngles
« Reply #1 on: February 20, 2022, 08:53:37 AM »
Hi.
I believe 'Set Rotation'

SlimeyOoze

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Re: eulerAngles
« Reply #2 on: February 20, 2022, 09:20:20 AM »
Thank you djaydino. I will take a look and give it a try.