playMaker

Author Topic: Interactive system with any grid shape?  (Read 697 times)

rechronicle

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  • Mystvaldia
    • Indie RPG Creator
Interactive system with any grid shape?
« on: June 20, 2019, 08:44:36 AM »
Hello,
I was wondering how to create something like 'Example1'?
Basically:
  • Having a limited movement that calculated by the grid around it (ex: cost more when walking through forest/water)
  • Feedback (white highlight) when hovering across the grid.
  • Really moving from A to B, you don't jump over a wall/mountain. (some kind of pathfinding)?
  • Map coordinate, where the things inside it won't go over the limit.

'Example2' is just showing that the system can be applied to the 3D game as well.

Last time, I manage to create a grid-based movement with square tiles, but this one is something like turn-based. I'm curious because it is there in Unity tilemap menu.

Maybe a little guide on how to set up the things will do. Kind of lost on where to start building the blocks.
Thank you!