Hello,
I was wondering how to create something like 'Example1'?
Basically:
- Having a limited movement that calculated by the grid around it (ex: cost more when walking through forest/water)
- Feedback (white highlight) when hovering across the grid.
- Really moving from A to B, you don't jump over a wall/mountain. (some kind of pathfinding)?
- Map coordinate, where the things inside it won't go over the limit.
'Example2' is just showing that the system can be applied to the 3D game as well.
Last time, I manage to create a grid-based movement with square tiles, but this one is something like turn-based. I'm curious because it is there in Unity tilemap menu.
Maybe a little guide on how to set up the things will do. Kind of lost on where to start building the blocks.
Thank you!