Hi.
Random same as on my 1st post, but set them as new position.
Then use 'Vector 3 Interpolate' the 1st vector is old position,
Then 2nd vector new position.
When finished,
use 'set vector 3' set 'new position' to 'old position'
loop back to get new random.
Same for rotation on a separate fsm
You can even randomize time to do the interpolate.