Hello,
Yes, this communication issue between prefabs and hierarchy objects was a big unpleasant surprise. The solution you offered isn't entirely clear to me.
1. when you say "port it," do you mean import the prefab into a new scene? My goal is to clean up the previously functional, compact scene I already made.... Do I need to rebuild the entire scene?
2. then make a prefab — of my current UI setup? I made the Click Button into a prefab and that didn't help. what am I making a prefab of?
3. place ____ in a new project? (am I placing a new prefab of the entire scene in a new project?)
Perhaps the best best would be to break all the prefabs or revert to an earlier version (a backup) of the game. I had been very focused on keeping my game design compact (w/ basically players, triggered objects, hash tables connected to UI, and a speed system triggered by pills), and this route seems to suggest that I'll be starting from scratch in a new window... is that the case?