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Author Topic: Multiplayer AI Synchronization (pun)  (Read 1271 times)

Raika

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Multiplayer AI Synchronization (pun)
« on: June 22, 2019, 06:10:09 AM »
Quick info about game: similar to diablo, 1-4 players, up to 25 enemy can be on screen on the same time, besides deal damage player can also inflict effects such as stun, slow or push enemy.

Queastion: to synchronize enemy movement for multiplayer, better is to sync target for NavMesh  (1 photon view used be manager) or put photon view on all enemy and sync current position?

Raika

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Re: Multiplayer AI Synchronization (pun)
« Reply #1 on: June 24, 2019, 05:38:09 AM »
 Is there someone who has experience with this and can share some insights?

jeanfabre

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Re: Multiplayer AI Synchronization (pun)
« Reply #2 on: July 16, 2019, 04:41:08 AM »
Hi,

Sorry for the delay, catching up after unplanned days off...

If target seeking is predictable, better sync targets, because you will hit trouble to try and synchronize 30 + Object.

I would try first with a view per ennemy with a very low sendrate and see how it performs.

Bye,

 Jean

Bye,

 Jean