When I use Resources Load All to add sprites into an array from a sprite sheet it works great, but when I enter this state again with a new path in order to get new sprites from a different sprite sheet, the array does not change. I've tried clearing the array and setting the size to 0 before firing Resources Load All for a second time, but no luck, the array stays the same, gets set all to Null, or has a value of None.
I believe the action Resources Load All should replace the array values with new values each time the action is fired.