playMaker

Author Topic: Prefabs doesn't not always load the last saved version ?  (Read 245 times)

blackant

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Prefabs doesn't not always load the last saved version ?
« on: July 05, 2019, 11:35:17 AM »
Yes i know said, like that it sounds strange, but it is  !
let say you have (in my case) a character wich use a lots of scripts for many purpose and FSMs too.
i use a raycast to check ground and other things
last thing i modified pn my prefab was the layer used, Unchecked Reverse, modified the lenght... nothing special at all.

i save, start the game, and finally, when it is for this action to do is job, i get loop count > 1000 just because the version used in game is not the same as the prefab.

a bit disturbing for debugging.

the new prefab system is anoying to me. ::) :-\

djaydino

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Re: Prefabs doesn't not always load the last saved version ?
« Reply #1 on: July 05, 2019, 11:49:10 AM »
Hi.
Did you edit in the hierarchy or prefab directly?
if hierarchy, did you override?