playMaker

Author Topic: Prefabs doesn't not always load the last saved version ?  (Read 1208 times)

blackant

  • Hero Member
  • *****
  • Posts: 521
  • http://blackantmaster.com
    • blackantmaster.com
Prefabs doesn't not always load the last saved version ?
« on: July 05, 2019, 02:35:17 PM »
Yes i know said, like that it sounds strange, but it is  !
let say you have (in my case) a character wich use a lots of scripts for many purpose and FSMs too.
i use a raycast to check ground and other things
last thing i modified pn my prefab was the layer used, Unchecked Reverse, modified the lenght... nothing special at all.

i save, start the game, and finally, when it is for this action to do is job, i get loop count > 1000 just because the version used in game is not the same as the prefab.

a bit disturbing for debugging.

the new prefab system is anoying to me. ::) :-\

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 7616
    • jinxtergames
Re: Prefabs doesn't not always load the last saved version ?
« Reply #1 on: July 05, 2019, 02:49:10 PM »
Hi.
Did you edit in the hierarchy or prefab directly?
if hierarchy, did you override?