playMaker

Author Topic: Communication between two FSMs [SOLVED]  (Read 938 times)

PlaymakerNOOB

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Communication between two FSMs [SOLVED]
« on: July 06, 2019, 04:34:57 PM »
I want two different gameobjects with different FSMs to communicate with each other.  However, one of the game objects is a GameManager, so it takes input thats given to it and processes it.  I would like to return the information back to the TempObject but I cant seem to find a way of having the GameManager identify that the request came from TempObject and thus, send the results to it.

Object1 = GameManager
Object2 = TempObject (is a prefab)

If there was a game object action, that sets owner to a variable, thats what I need, but so far I cant seem to find it.
« Last Edit: July 06, 2019, 07:32:03 PM by PlaymakerNOOB »

Thore

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Re: Communication between two FSMs
« Reply #1 on: July 06, 2019, 07:03:20 PM »
Get Owner? Also check out Get Event Info.

PlaymakerNOOB

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Re: Communication between two FSMs
« Reply #2 on: July 06, 2019, 07:31:45 PM »
Thanks for get event info & not sure how I missed get owner!