Is there a way to just cancel all physics / force vectors on a character and just make it stop ?
Ie just cancel all ‘Set velocity’ actions and just reset to character to be static ?
OK so you can target stuff specifically with
Set Velocity (directional movement) and
Set Angular Velocity (rotation force). Maybe the angular one is on the Ecosystem, so you will just have to download it from there.
However another way to do it is to flip your object to Kinematic and then turn it off again. Kinematic means that the physics won't apply, so in effect that will cancel all physics already applying to the object and it will be all zeroed out when you turn Kinematic back off again.
For this you can use
Set Is Kinematic