playMaker

Author Topic: Brakes editor playmaker  (Read 738 times)

Poltor

  • Playmaker Newbie
  • *
  • Posts: 26
Brakes editor playmaker
« on: July 18, 2019, 03:43:03 PM »
Hello everyone, with the help of a Playmaker, I create a small 2D project in which there are no special graphic bells and whistles.
In the editor, the playmaker has now gathered 200+ "state", as a result of which the work of the editor has begun to slow down, and during the launch of the game in the editor, FPS jumps from 30-40.
I use the playmaker version 1.9.0.p15 and Unity 2018.3.14f1 (64-bit)
the configuration of my computer is as follows:
intel i3 - 4330
geforce gtx 660
8gb ram ddr3

I would like to ask if this is a normal situation with so many “state” or do I have crooked hands?
« Last Edit: July 18, 2019, 03:48:10 PM by Poltor »

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 7616
    • jinxtergames
Re: Brakes editor playmaker
« Reply #1 on: July 18, 2019, 08:07:14 PM »
Hi.
If you have 200+ states in a single fsm i think you should split things up.