Hello everyone, with the help of a Playmaker, I create a small 2D project in which there are no special graphic bells and whistles.
In the editor, the playmaker has now gathered 200+ "state", as a result of which the work of the editor has begun to slow down, and during the launch of the game in the editor, FPS jumps from 30-40.
I use the playmaker version 1.9.0.p15 and Unity 2018.3.14f1 (64-bit)
the configuration of my computer is as follows:
intel i3 - 4330
geforce gtx 660
8gb ram ddr3
I would like to ask if this is a normal situation with so many “state” or do I have crooked hands?