Hi,
I'm using great Pooler from Jeanfabre, but I'm experiencing some weird things, so I will probably address my question to him:
I'm Spawning a few Pooled objects from the Pool and parenting them at runtime to my Player, the problem is when I'm trying to do Pooler Destroy Stored, it can't get those pooled child objects back from the Parent to put them back to pool as non parented pooled objects. So one or a few just stay parented forever. Is there a way to fix that or am I missing something? Thanks!